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	<id>https://wiki.shrinepunk.com/index.php?action=history&amp;feed=atom&amp;title=The_Matrix</id>
	<title>The Matrix - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.shrinepunk.com/index.php?action=history&amp;feed=atom&amp;title=The_Matrix"/>
	<link rel="alternate" type="text/html" href="https://wiki.shrinepunk.com/index.php?title=The_Matrix&amp;action=history"/>
	<updated>2026-08-09T22:31:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.6</generator>
	<entry>
		<id>https://wiki.shrinepunk.com/index.php?title=The_Matrix&amp;diff=213&amp;oldid=prev</id>
		<title>Admin: /* Virtual Reality */</title>
		<link rel="alternate" type="text/html" href="https://wiki.shrinepunk.com/index.php?title=The_Matrix&amp;diff=213&amp;oldid=prev"/>
		<updated>2026-08-05T18:27:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Virtual Reality&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:27, 5 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Virtual Reality ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Virtual Reality ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Direct Neural Interfacing (DNI) refers to interfacing with devices through non-physical means. Typically this is done in virtual reality (VR). DNI requires an electromagnetic field connecting the user&amp;#039;s brain to their DNI-capable device. This is often done through a permanent cybernetic dive port installed in the body, though it may be achieved temporarily through M-Nodes administered intravenously.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Direct Neural Interfacing (DNI) refers to interfacing with devices through non-physical means. Typically this is done in virtual reality (VR). DNI requires an electromagnetic field connecting the user&amp;#039;s brain to their DNI-capable device. This is often done through a permanent cybernetic dive port installed in the body, though it may be achieved temporarily through M-Nodes administered intravenously.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In virtual reality, users, both digital and real, are represented by personas. A persona serves as both the user&#039;s public name and virtual appearance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.shrinepunk.com/index.php?title=The_Matrix&amp;diff=135&amp;oldid=prev</id>
		<title>Admin at 02:36, 3 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.shrinepunk.com/index.php?title=The_Matrix&amp;diff=135&amp;oldid=prev"/>
		<updated>2025-05-03T02:36:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:36, 3 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Quantum Computing ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Quantum Computing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Quantum computing is the default method of computing post-2025. Quantum computers rely on two essential components: qeppers and wafers. Qeppers (QEP, Quantum Electronic Processors) generate wave functions from the spin values of silicon atoms. Wafers (WFR, Wave Function Readers) are able to derive float values from the position of electrons orbiting the qepper. Once the float value of a wave function is collapsed, it can be used in standard computing. For this reason, the number of computations possible in a quantum device is limited to the number of silicon atoms present in the qepper. The functions not collapsed at any given moment cause quantum echoes, which are the source of [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Technomancy|technomancy&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Quantum computing is the default method of computing post-2025. Quantum computers rely on two essential components: qeppers and wafers. Qeppers (QEP, Quantum Electronic Processors) generate wave functions from the spin values of silicon atoms. Wafers (WFR, Wave Function Readers) are able to derive float values from the position of electrons orbiting the qepper. Once the float value of a wave function is collapsed, it can be used in standard computing. For this reason, the number of computations possible in a quantum device is limited to the number of silicon atoms present in the qepper. The functions not collapsed at any given moment cause quantum echoes, which are the source of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resonance&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Virtual Reality ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Direct Neural Interfacing (DNI) refers to interfacing with devices through non-physical means. Typically this is done in virtual reality (VR). DNI requires an electromagnetic field connecting the user&#039;s brain to their DNI-capable device. This is often done through a permanent cybernetic dive port installed in the body, though it may be achieved temporarily through M-Nodes administered intravenously&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.shrinepunk.com/index.php?title=The_Matrix&amp;diff=109&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;The Matrix refers to an interconnected web of quantum computing devices. The Matrix is sometimes referred to as &quot;Web4.0&quot;. Tenma Communications is often credited as the inventor of the Matrix.  == Quantum Computing == Quantum computing is the default method of computing post-2025. Quantum computers rely on two essential components: qeppers and wafers. Qeppers (QEP, Quantum Electronic Processors) generate wave functions from the spin values of silicon atoms. Wafers (WF...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.shrinepunk.com/index.php?title=The_Matrix&amp;diff=109&amp;oldid=prev"/>
		<updated>2025-04-19T07:37:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Matrix refers to an interconnected web of quantum computing devices. The Matrix is sometimes referred to as &amp;quot;Web4.0&amp;quot;. &lt;a href=&quot;/wiki/Tenma_Communications&quot; title=&quot;Tenma Communications&quot;&gt;Tenma Communications&lt;/a&gt; is often credited as the inventor of the Matrix.  == Quantum Computing == Quantum computing is the default method of computing post-2025. Quantum computers rely on two essential components: qeppers and wafers. Qeppers (QEP, Quantum Electronic Processors) generate wave functions from the spin values of silicon atoms. Wafers (WF...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Matrix refers to an interconnected web of quantum computing devices. The Matrix is sometimes referred to as &amp;quot;Web4.0&amp;quot;. [[Tenma Communications]] is often credited as the inventor of the Matrix.&lt;br /&gt;
&lt;br /&gt;
== Quantum Computing ==&lt;br /&gt;
Quantum computing is the default method of computing post-2025. Quantum computers rely on two essential components: qeppers and wafers. Qeppers (QEP, Quantum Electronic Processors) generate wave functions from the spin values of silicon atoms. Wafers (WFR, Wave Function Readers) are able to derive float values from the position of electrons orbiting the qepper. Once the float value of a wave function is collapsed, it can be used in standard computing. For this reason, the number of computations possible in a quantum device is limited to the number of silicon atoms present in the qepper. The functions not collapsed at any given moment cause quantum echoes, which are the source of [[Technomancy|technomancy]].&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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